# Understanding the Relic System

## Understanding the Relic System

Zanimljiv guide napravljen od strane Alasha sa EU foruma o kombinacijama relica za legendary iteme

Ja osobno nemam pristup spreadsheet-u ali sam ga trazio pa cim mi odobre prenjet cu ga vama

It was most of all a sudden impulse that made me embark on this

project, and in terms this post. My gut feelings had long told me that

there was a pattern in the process of combining relics that couldn't be

attributed to a completely random system, so when my kinmate Marna told

me he had two thousand relics ready to be combined, we began plotting

down the results. Now, two days later, my head is spinning with =SUMIF

formulas and percentages, but the result - I think - is quite

interesting.

Let us begin by looking at the spreadsheet: [You must be registered and logged in to see this link.]

In the first sheet you find see the "Summary", which in essence shows

the conclusions from the two data sheets - "Regular Data" and "Critical

Data". Let's focus on the summary for now - this is divided into four

sections:

[You must be registered and logged in to see this image.]

This is the breakdown of what happens most often when you press

"Combine" at the Relic Master. What it means, is that when combining 5

tier 1 relics you get on average 0,28 tier 1 relics back, along with

1,27 tier 2 relics. As you can already see, there's a distinct pattern

showing throughout the tiers, but we'll get to that later.

[You must be registered and logged in to see this image.]

Much like the first part of the summary, this section shows what

happens when you press "Combine" at the Relic Master NPC and get the

message "Critical Success!". Again, it takes no eagle eye vision to

realize that there's an underlying system, and that that system isn't

as random as you might have thought.

[You must be registered and logged in to see this image.]

This shows the relationship between the first two sections - the

chances of Critical Successes throughout all tiers. But what this also

shows, is a distinction between the critical combinations in what I've

come to call Standard Crits, High Crits, and Super Crits. We'll get to

these in a moment.

[You must be registered and logged in to see this image.]

And finally, we have the upgrade factor. You need 5 relics to make a

combination from tier 1 through 7 (and 2 relics at tier , but due to

the above you can see that a combination gives more than just 1 relic

of the next tier. As you'll soon discover, this difference has a

profound impact on the entire system.

So that's the overall picture. Let's try and draw some conclusions from it.

The relic system is not as random as you might think. Even though you

can't predict or influence the outcome, that outcome follows a strict

pattern that is consistent no matter the tier of the relics, which

relics you combine, or how you combine them. Each time you combine

relics, there are two types of outcomes: you have 90% chance of making

a regular combination, and 10% chance of making one of three types of

critical combinations.

more than two tier 7 and/or 8 relics, no matter the type of combination[1] (which means that a regular tier 6 combination can actually yield

than a standard crit tier 6!). Though critical combinations seriously

boost the value of one relic, even regular combinations can yield 1-2

relics of the same tier, and 1-2 relics of the next. So effectively you

don't need 5 relics to get 1 relic of the next tier. We can call this

the upgrade factor - that is, the amount of relics needed to get one

relic of the next tier.

So what does all this tell us about our chances of getting the relic we

want? Ultimately, nothing. The difference in time needed because that

tier 7 combination critted vs. didn't crit is much too big to try and

base any final answer on. However, we're now capable of figuring out

statistically how much it would require, and therefore in terms how

long it

So let's see. The upgrade factor we've discovered is 2,46, so to get a

tier 8 relic you would need 545 tier 1 relics (2,46^7). How to get that

amount? From personal experience a level 2 item deconstruction is worth

8,0 tier 1 relics[3],

so you could get that from deconstructing 68 legendary items at level

2. Another personal experience is that you get 8,1 Khadzul Tablets per

hour when farming Library of Steel[4]. Excluding

the time needed to turn in tablets, and level and deconstruct the

items, you need little over eight hours of farming Library of Steel to

get a tier 8 relic. Starting from scratch then, you can get the best

relics in the game in a day's effort - statistically.

Wether that's a motivating piece of information or not, I'll leave to you.

[1]: Note that this is based on very little data. The logic behind our

reasoning is that of all our critical combinations, the ones at tier 7

and 8 were the only that stood out. Since we've never heard of anyone

making tier 8 combinations yielding more than 2 tier 8 relics, we

assume that this is a cap implemented to overwrite the general system

to make things more fair (imagine what critting a tier 6 relic into 4

tier 8 and 3 tier 7 would do for balance).

[2]: The upgrade factor can only look at the next rune, since going

beyond that wound depend on the upgrade factor, which is a circular

reference. As such, it is not possible to measure the influence of high

crit and super crits. All we can do is know that they're unlikely to

occur, but that when they do they have a big impact. The actual upgrade

factor - if there could ever be such a thing - would be even lower than

the one you see here, and thus the effort required to progress through

the tiers is even lower than depicted in this post.

[3]: Based on the results of 126 deconstructed level 2 weapons during MOM Patch 2. You can view the spreadsheet here.

[4]: Based on the results of 100 runs accomplished during MOM Patch 2. You can view the spreadsheet here.

Ja osobno nemam pristup spreadsheet-u ali sam ga trazio pa cim mi odobre prenjet cu ga vama

It was most of all a sudden impulse that made me embark on this

project, and in terms this post. My gut feelings had long told me that

there was a pattern in the process of combining relics that couldn't be

attributed to a completely random system, so when my kinmate Marna told

me he had two thousand relics ready to be combined, we began plotting

down the results. Now, two days later, my head is spinning with =SUMIF

formulas and percentages, but the result - I think - is quite

interesting.

Let us begin by looking at the spreadsheet: [You must be registered and logged in to see this link.]

In the first sheet you find see the "Summary", which in essence shows

the conclusions from the two data sheets - "Regular Data" and "Critical

Data". Let's focus on the summary for now - this is divided into four

sections:

[You must be registered and logged in to see this image.]

This is the breakdown of what happens most often when you press

"Combine" at the Relic Master. What it means, is that when combining 5

tier 1 relics you get on average 0,28 tier 1 relics back, along with

1,27 tier 2 relics. As you can already see, there's a distinct pattern

showing throughout the tiers, but we'll get to that later.

[You must be registered and logged in to see this image.]

Much like the first part of the summary, this section shows what

happens when you press "Combine" at the Relic Master NPC and get the

message "Critical Success!". Again, it takes no eagle eye vision to

realize that there's an underlying system, and that that system isn't

as random as you might have thought.

[You must be registered and logged in to see this image.]

This shows the relationship between the first two sections - the

chances of Critical Successes throughout all tiers. But what this also

shows, is a distinction between the critical combinations in what I've

come to call Standard Crits, High Crits, and Super Crits. We'll get to

these in a moment.

[You must be registered and logged in to see this image.]

And finally, we have the upgrade factor. You need 5 relics to make a

combination from tier 1 through 7 (and 2 relics at tier , but due to

the above you can see that a combination gives more than just 1 relic

of the next tier. As you'll soon discover, this difference has a

profound impact on the entire system.

So that's the overall picture. Let's try and draw some conclusions from it.

**The relic system**The relic system is not as random as you might think. Even though you

can't predict or influence the outcome, that outcome follows a strict

pattern that is consistent no matter the tier of the relics, which

relics you combine, or how you combine them. Each time you combine

relics, there are two types of outcomes: you have 90% chance of making

a regular combination, and 10% chance of making one of three types of

critical combinations.

**Standard crit**(75% of all crits) yields 3-4 relics of the next tier**High crit**(20% of all crits) yields 3-4 relics of the next tier and 3-4 relics of the second tier after**Super crit**(5% of all crits) yields 3-4 relics of the next tier and 3-4 relics of the third tier after

more than two tier 7 and/or 8 relics, no matter the type of combination[1] (which means that a regular tier 6 combination can actually yield

*more*than a standard crit tier 6!). Though critical combinations seriously

boost the value of one relic, even regular combinations can yield 1-2

relics of the same tier, and 1-2 relics of the next. So effectively you

don't need 5 relics to get 1 relic of the next tier. We can call this

the upgrade factor - that is, the amount of relics needed to get one

relic of the next tier.

**The upgrade factor is very close to 2,46**[2].

That means on average, including both regular and critical

combinations, you need this amount of relics to get to the next tier.**To get a tier 8 relic on average takes 545 tier 1 relics**- as opposed to the 78125 most people talk about.

**Putting things into perspective**So what does all this tell us about our chances of getting the relic we

want? Ultimately, nothing. The difference in time needed because that

tier 7 combination critted vs. didn't crit is much too big to try and

base any final answer on. However, we're now capable of figuring out

statistically how much it would require, and therefore in terms how

long it

*should*take.So let's see. The upgrade factor we've discovered is 2,46, so to get a

tier 8 relic you would need 545 tier 1 relics (2,46^7). How to get that

amount? From personal experience a level 2 item deconstruction is worth

8,0 tier 1 relics[3],

so you could get that from deconstructing 68 legendary items at level

2. Another personal experience is that you get 8,1 Khadzul Tablets per

hour when farming Library of Steel[4]. Excluding

the time needed to turn in tablets, and level and deconstruct the

items, you need little over eight hours of farming Library of Steel to

get a tier 8 relic. Starting from scratch then, you can get the best

relics in the game in a day's effort - statistically.

Wether that's a motivating piece of information or not, I'll leave to you.

[1]: Note that this is based on very little data. The logic behind our

reasoning is that of all our critical combinations, the ones at tier 7

and 8 were the only that stood out. Since we've never heard of anyone

making tier 8 combinations yielding more than 2 tier 8 relics, we

assume that this is a cap implemented to overwrite the general system

to make things more fair (imagine what critting a tier 6 relic into 4

tier 8 and 3 tier 7 would do for balance).

[2]: The upgrade factor can only look at the next rune, since going

beyond that wound depend on the upgrade factor, which is a circular

reference. As such, it is not possible to measure the influence of high

crit and super crits. All we can do is know that they're unlikely to

occur, but that when they do they have a big impact. The actual upgrade

factor - if there could ever be such a thing - would be even lower than

the one you see here, and thus the effort required to progress through

the tiers is even lower than depicted in this post.

[3]: Based on the results of 126 deconstructed level 2 weapons during MOM Patch 2. You can view the spreadsheet here.

[4]: Based on the results of 100 runs accomplished during MOM Patch 2. You can view the spreadsheet here.

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