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LOTRO Siege Of Mirkwood

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Re: LOTRO Siege Of Mirkwood

Postaj by Gost on pon ruj 07, 2009 5:05 pm

Za DN ti treba 7, dakle 1 item sa watchera i eto te u DN, dakle nije baš da te neće vidit DN, samo strpljenja Wink

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Re: LOTRO Siege Of Mirkwood

Postaj by Vix on pon ruj 07, 2009 5:06 pm

Nije li DN raid za 6olv?
Čim odeš na 65,nije to to više.
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Re: LOTRO Siege Of Mirkwood

Postaj by Gost on pon ruj 07, 2009 7:05 pm

Pa mislim da su bossovi u DN na lvl 63-64 sigurno, tako da nije to baš tako lako kao što misliš, pa i Watcher je Lvl 63 Wink

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Re: LOTRO Siege Of Mirkwood

Postaj by Berta on pon ruj 07, 2009 7:17 pm

khm khm

ajmo ON-topic Smile
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Re: LOTRO Siege Of Mirkwood

Postaj by Berta on pon ruj 07, 2009 11:50 pm

What are Skirmishes, and how will they work?

The Skirmish system will allow all players -- raiders, casuals, mid-level, high-level -- access to the same content.
Twelve new Skirmish instances will be available in addition to a pair of tutorial instances designed to introduce players to the system. Each of these instances is scalable based on the number of players; they each accept one, three, six, or twelve players at a time, with the deficit made up for by player-created NPC soldiers- to make a grand total of 24. Additionally, many of the instances are scalable by level; for instance, one skirmish which features an assault upon and defense of Weathertop will accept players from level 30 to 65. Each instance has nine optional challenges, each of which awards skirmish points -- more on those in a moment. These challenges are randomized, as are the enemies inside the instance (within certain logical limits, of course), so you will not likely have the same experience twice.

For example, Jeffrey Steefel demoed the opening of one of these Skirmishes in which a number of NPCs have been locked within the Prancing Pony, and Sharkey's men are threatening to burn it down. Your job is to defend the Bree-town landmark. The Pony itself has hit points during this Skirmish, and you are awarded Skirmish points based upon how well you defend the Pony. Let the building's hit points fall to zero and you fail your primary objective.

Now, Skirmish points: These are your rewards for completing your challenges -- primary and optional -- in each instance. They can be used to customize and advance your soldiers. Soldiers are quite customizable: You can assign them traits, just like a player character, and you can alter their cosmetic appearance. The Skirmish point system will even be tied into MyLOTRO, where there will be leaderboards on which you can compare yourself to your friends.

You can enter a Skirmish from anywhere in the game world, as can your friends from their own locations in the game world. When you're done with the Skirmish -- each of them is designed to last thirty to forty minutes -- you will be transported back to your prior location in the world.

Each player has 1 Soldier. A group of 12 doing an instance would have 12 Soldiers total. So the player group would be leading the equivalent of a second raid group in the 12 mans. Though each player would only have control of their own soldier. And yes, you can still use any pets/banners you would normally have in addition to your soldier.

Skirmishes reward experience-points, complimenting the level up experience, and can be accessed as low as level 30.
Skirmishes are PvE, and should not be directly competing with PvMP.
Skirmishes are not session play.

What is "Enhanced Combat Responsiveness"?

Here is a quick explanation from Floon:
Autoattacks will not delay firing a skill. What this does mean is that animation have a chance to preempt autoattack anims in such a way as to produce a pop in the anim transition that isn't there right now.

What is "World Join"?

Zombie Columbus goes in to details about what it is, and what it will actually be called:

World-join is a bit of a misnomer. The name of that part of the overall Skirmish system is likely being changed to the more informative "Skirmish-join." Remember the way half the community calls Fellowship Maneouvers Conjunctions because that's what it was in beta? This is one of those situations.

Well, what IS Skirmish-join? There will be a dev diary on it (I'm working on it now) but the short version is it will be how players can enter the new Skirmish spaces. It's a UI that will allow players to select the group size, level, and difficulty of a Skirmish, and then be instantly transported to the Skirmish. Emphasis on "Skirmish", the system does not, as of now, interact with Instances, PvMP, Battle Instances or anything else.
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Re: LOTRO Siege Of Mirkwood

Postaj by brajki on uto ruj 08, 2009 11:28 am

Ovo sa skirmishima mi se čini fenomenalno. Recimo dok se čeka ekipa za raid, ljudi koji čekaju ostatak ekipe uskoče u skirmish i zabavljaju se. Odlično je to što to može raditi jedna osoba ili njih 12 :.-) ludilo. :-)

Osim toga fali nam recimo healera, lijepo odabereš svog skirmish healera i voala :-)
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Re: LOTRO Siege Of Mirkwood

Postaj by Juhatar on uto ruj 08, 2009 1:17 pm

yep.. mislim da je skirmish mode nesto novo za MMO... i da ce time LOTRO osvjeziti i povecati interes ljudi Smile

SAMO DA SE MANKU S GLUPOG RADIANCE LOOTA
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Re: LOTRO Siege Of Mirkwood

Postaj by Berta on uto ruj 08, 2009 1:28 pm

Juhatar je napisao/la:yep.. mislim da je skirmish mode nesto novo za MMO... i da ce time LOTRO osvjeziti i povecati interes ljudi Smile

SAMO DA SE MANKU S GLUPOG RADIANCE LOOTA

ae necemo opet o radiancu Smile hehehe uporno se vracamo na njega Razz

Al evo vam nesto za razmisljat, na low lvl-ima i na svim bossovima u soa ste imali dread na bossu sto ste udaljavali od pocetne pozicije tj sto ste dizali lvl dread je rastao, e sad zar nije logicno da taj dread raste sve vise i vise i da prostori oko tih bossova budu pod dreadom tj gloom-om a ako vec imate cijeli prostor pod dreadom npr 14 dreada trebali bi puno veci tokeni i puno duze bi trebli trajati ako se idu u duzi raid, zar nije bolje imati armour na kojem vec imate radiance koji ponistava okolisni gloom i onda jos hope token na bossu koji ponistava dread, znaci na istom ste.

Radiance itemi jesu neka vrsta locka i bacaju malo na grind ali da nije tako sto bi radili sada krenuli bi na watchera prije godinu dana u 3mj svi bi bili u setu i sta onda, nebi imali sta raditi, ovako si lijepo otisao pokupiti armour pa onda u end-game raid, sad kad vidis covjeka sa watcher setom i da nepricam dn setom postujes njega i njegov kin posto znas da su se potrudili da dodju do toga i po tome se vidi koliko je neki kin aktivan.

Rift i hele su bili drugaciji svi su mogli otici u njih nije bilo nikakvog uvjetovanja ali je bio tezi raid, sad su povecali tu tezinu ( dn ) i otezali nacin kako doci do end-game seta da se ljudi malo razlikuju

-------

al eto kako kazu uz pomoc skirmisher-a svi ce mo moci imati end-game igracke
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Re: LOTRO Siege Of Mirkwood

Postaj by Juhatar on uto ruj 08, 2009 2:09 pm

to se slazem u potpunosti s tobom Smile
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Re: LOTRO Siege Of Mirkwood

Postaj by Durmitor on uto ruj 08, 2009 2:48 pm

Berta je napisao/la:
Juhatar je napisao/la:yep.. mislim da je skirmish mode nesto novo za MMO... i da ce time LOTRO osvjeziti i povecati interes ljudi Smile

SAMO DA SE MANKU S GLUPOG RADIANCE LOOTA

ae necemo opet o radiancu Smile hehehe uporno se vracamo na njega Razz


to je bolna tema na koju se stalno treba vracat! Very Happy zbog tog govanca mi se zgadio lotro i zbog toga ga trenutno ne igram. serem im se u čarapu i na radiance. Razz

bajdvej, ako netko hoce kupit 2 lvl 60 lika i lajftajm pretplatu - znate moj mail. clown

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Re: LOTRO Siege Of Mirkwood

Postaj by Berta on uto ruj 08, 2009 3:59 pm

Book 9

Under the command of Celeborn and Galadriel, players will fight through vast armies of Orcs alongside the Elves of Lórien in a battle that will take them to Dol Guldur, the fortress of the Ringwraiths. This update includes Book 9, which will have the most chapters of any book to date, and the Epilogue to the sweeping epic tale begun with the Mines of Moria expansion. No word yet on just how many chapters, or possibly books, the "epilogue" will contain.

* The epic story continues on in Volume 3 as a regular content update early next year. (Sounds like a standard free book update, but hasnt been confirmed)
* Epic Book 9 and much of its Epilogue take place in Mirkwood, so you'll need 'Siege of Mirkwood' for it.
* Epic Book 9 will be able to be started without having completed Book 8 (or presumably any of the other books excluding Book 1 which you need to get in Mora).
* There's a lot of meat to Epic Book 9: instances, skirmishes, monster-hunting, and a few surprises.
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Re: LOTRO Siege Of Mirkwood

Postaj by Talumaril on pet ruj 11, 2009 4:20 pm

Jedva čekam!!
Živim za Mirkwood!


Nakon Mirkwooda ću imati samo još dvije neostvarene želje... Vidjeti Fangorn, zadnju veliku šumu Međuzemlja, rodno mjesto i prebivalište Treebearda...

I naravno, jednostavno ušetati u Mordor. Smile

Eto još malo novih informacija.
Straight from the horse's mouth! Smile
Naravno, major spoiler alert.


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Durmitor je napisao/la:
bajdvej, ako netko hoce kupit 2 lvl 60 lika i lajftajm pretplatu - znate moj mail. clown
Matkec, nemoj ništa prodavati, bit će ti žao... Ipak si s ljubavlju dotjerao i Durmu i Gyalu do level capa, imaš lifetime pretplatu, a novaca ti uglavnom ne treba. Smile

Nikad se ne zna kad će Turbineu puhnuti pa će maknuti RAD gating za ulazak u instance. A čak i ako se ne makne, uvijek ga možeš zaobići. Uvijek ima sadržaja za koji nema preduvjeta. Pa ćeš tako i na 65. level moći bez radiance grinda.

U najgorem slučaju, ako se odlučiš da bi htio vidjeti end-game instance, možemo ti skupiti opremu za jedan vikend.

No, da sad ne derailam thread, vratimo se mi Mirkwoodu...
MIRKWOOOODDD!!!!

/pisses himself

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Re: LOTRO Siege Of Mirkwood

Postaj by brajki on sub ruj 12, 2009 8:10 pm

da Durma, nemoj samo tako odustati od LOTRA. Previše lijepih stvari ima da bi ti radiance mogao sve upropastiti.
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Re: LOTRO Siege Of Mirkwood

Postaj by Gost on sub ruj 12, 2009 8:33 pm

Čovjeku se očigledno ne igra, radiance nije nikakav problem...

Valjda će se predomisliti... Wink

Gost
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Re: LOTRO Siege Of Mirkwood

Postaj by Kapetanili on sub ruj 12, 2009 8:46 pm

Radience je najmanji problem u igri.
Da ne idemo njega skupljat (ljude opremat) što bi išli u sve te instance u Moriji :S
Nego da se mi vratimo na temu.
Čuo sam da ovo izlazi 10/22/2009
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Re: LOTRO Siege Of Mirkwood

Postaj by brajki on pon ruj 14, 2009 11:07 am

Jeee, to je onda i prije nego sam mislio da će biti. Ja sam mislio da će oni to izbaciti negdje sredinom studenog.
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Re: LOTRO Siege Of Mirkwood

Postaj by Ghostara Ashvaraga on pon ruj 28, 2009 1:43 pm

Ima li ikakvih novih vijesti?

Još je u igri 22.10.? Very Happy:D:D

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Re: LOTRO Siege Of Mirkwood

Postaj by Berta on pon ruj 28, 2009 1:53 pm

Ghostara Ashvaraga je napisao/la:Ima li ikakvih novih vijesti?

Još je u igri 22.10.? Very Happy:D:D

Nije ni bio nikakav datum, mozda neka nagađanja a s tim da jesen traje do 21.12 kontam da ce mo prije tamo prije bozica dobit

-- nazalost nema nikakvih novosti Sad
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Re: LOTRO Siege Of Mirkwood

Postaj by Gost on pon ruj 28, 2009 2:06 pm

Alo mladoženja, okani se ti meni Mirkwooda!

Ajmo slike sa momačke, pod hitno!

Nemoj zaboravit one sa striptizetom Razz

Gost
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Re: LOTRO Siege Of Mirkwood

Postaj by Berta on pon ruj 28, 2009 3:40 pm

MMORPGFocus Team: Right, absolutely. It sounds like you guys are well aware of it. Talking about nostalgia for old content, a lot of people have become very attached to the legendary item innovation that you guys introduced with the last boxed expansion and with this attachment, [people] have become concerned about the future of their legendary items. Maybe you guys could talk a little bit about the future of legendary items and any changes that will be coming or new things that you’d like players to hear that maybe they’re not aware of yet.

Jeffery Steefel: There’s a couple of things that we’ve been talking about. We’ve definitely paid some close attention to the legendary items for Mirkwood expansion - first of all, just overall balancing and normalization of all the items and some of the components that make those items. As with all new systems, we do the best we can to strike the balance right in a kind of vacuum. We beta tested to find out a little bit before we launched, but really once it’s in front of players is when we find out how well-balanced it is. We’ve gone through and normalized a lot of the items and the components that make up these items that we think makes you feel more balanced and we’ll address some of the issues that players have been telling us about. Another big thing we did is – and again, wait for the dev diary to go into all the details – but another big challenge for players is the idea that because we wanted this to be a very random system, which we still think is incredibly important for this kind of system. You can very easily go identify an item at the forge and spend an awful amount of time grinding that item to get it all the way to the end of its advancement path and deconstruct it only to find that it really doesn’t have any of the stuff that you actually wanted. And that can be less than fun for players. So what we’ve done is we’ve given you a lot more information at the onset when you identify the item and then each time you reforge, you get a little bit more information. There’s still that sense of [that] we really want you to have that randomized sense of slot mechanic: “I don’t know what I’m going to get.” That builds some of the excitement and drives some of the behavior. If you always knew what you were going to get, it’s not as fun. What we’re doing instead is saying along the way, if there’s a particular runic or legacy that is no longer going to be available to you, like it’s off the table, then we let you know so that you can bail without going all the way to the end and only to find out that the thing that you were going after – “Sorry, you’re not going to get it.”
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Re: LOTRO Siege Of Mirkwood

Postaj by Berta on pon ruj 28, 2009 3:43 pm

Directx11

AMD announced yesterday the Radeon HD 5800, the first DirectX 11 video card to come to market (unless, of course, nVidia announces one shortly and releases it first). It appears that the card will go on sale in Q1 2010, which means it's still a bit off, but that's not the important part. No, no.

When measured in terms of game performance experienced in some of today’s most popular games, the ATI Radeon HD 5800 series is up to twice as fast as the closest competing product in its class, allowing gamers to enjoy incredible new DirectX 11 games – including the forthcoming DiRT™2 from Codemasters, and Aliens vs. Predator™ from Rebellion, and updated version of The Lord of the Rings Online™ and Dungeons and Dragons Online® Eberron Unlimited™ from Turbine – all in stunning detail with incredible frame rates.
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Re: LOTRO Siege Of Mirkwood

Postaj by brajki on pon ruj 28, 2009 4:45 pm

Ti vrapca Lotro će imat dx11 :-)
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Re: LOTRO Siege Of Mirkwood

Postaj by Juhatar on pon ruj 28, 2009 10:09 pm

ajde da i to vidimo Very Happy
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Re: LOTRO Siege Of Mirkwood

Postaj by brajki on uto ruj 29, 2009 10:02 am

pa ja još nisam vidio ni dx10, to čeka instalaciju win7. A za dx11 ću se morati strpiti do nabavke nove grafe, a to neće biti tako skoro budući da sam tek prije 2 mjeseca kupio Ati 4850 tak da nema nadogradnje kompa neko vrijeme.
Iduća investicija u hardware će mi biti SSD za laptop, a lova se polako skuplja. :-)
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Re: LOTRO Siege Of Mirkwood

Postaj by Juhatar on uto ruj 29, 2009 12:34 pm

ma da... i ja kupio nedavno novu graficku... meni se ne zuri... ako sam do ove godine mogao igrati s medium grafikom... sad mogu neko vrijeme s very high Very Happy
a dx11 bit ce osvjezenje kada se umorim od ove odlicne grafike Very Happy
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Re: LOTRO Siege Of Mirkwood

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